Waop

Description:

Waop
Male Human Sorcerer 1
N Medium Humanoid (human)
Init 5; Senses Perception +2


Defense

AC 11, touch 11, flat-footed 10 (1 Dex)
hp 8 (1d6+2)
Fort 2, Ref 1, Will 4

Offense

Speed 20 ft.
Melee Quarterstaff +0 (1d6/x2) and
   Shortsword -4 (1d6/19-20/x2)
Spell-Like Abilities Grave Touch (1 rds) (6/day)
Sorcerer Spells Known (CL 1):
1 (4/day) Detect Secret Doors, Magic Missile
0 (at will) Light, Mage Hand, Disrupt Undead, Ray of Frost

Statistics

Str 11, Dex 12, Con 15, Int 16, Wis 15, Cha 17
Base Atk
0; CMB +0; CMD 11
Feats Combat Casting, Eschew Materials, Improved Initiative
Skills Acrobatics -2 (-6 jump), Bluff +7, Climb -3, Diplomacy +4, Escape Artist -2, Fly -2, Intimidate +7, Knowledge (arcana) +7, Linguistics +4, Ride -2, Spellcraft +7, Stealth -2, Swim -3, Use Magic Device +7
Languages Common, Draconic, Dwarven, Goblin, Orc
SQ bloodlines (undead)
Other Gear Leather armor, Quarterstaff, Shortsword, Backpack (13 @ 26 lbs), Bedroll, Belt pouch (1 @ 1.7 lbs), Flint and steel, Grappling hook, Piton (2), Rope, Trail rations (7), Waterskin, 82 GP, 3 SP

Special Abilities

Combat Casting +4 to Concentration checks to cast while on the defensive.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Grave Touch (1 rds) (6/day) (Sp) Melee touch attack leaves target shaken for 1 round or frightened for 1 round.
Undead Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.

Bio:

Waop

Acts of the Chosen Laughingstok