Acts of the Chosen
Male Dwarf Cleric 1
NG Medium Humanoid (dwarf)
Init 3 armor)
hp 9 (1d8+1)
Fort 0, Will 1/18-20/x2)
Special Attacks hatred
Spell-Like Abilities Touch of Good (6/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Doom (DC 14), Bless, Cure Light Wounds
0 (at will) Resistance, Light, Guidance
Str 13, Dex 10, Con 13, Int 11, Wis 17, Cha 7
Base Atk 1; CMD 11 (11 vs. Bull Rush, 11 vs. Trip)
Feats Extra Channel
Skills Acrobatics -3 (-7 jump), Appraise 2 to determine the price of nonmagic items with precious metals or gemstones), Climb -2, Escape Artist -3, Fly -3, Heal 5 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -3, Spellcraft +4, Stealth -3, Swim -2
Languages Common, Dwarven
SQ aura, cleric channel positive energy 1d6 (3/day) (dc 8), domains (good, healing), greed, hardy, rebuke death (6/day), slow and steady, spontaneous casting, stability, stonecunning +2
Combat Gear Sunrod (5); Other Gear Studded leather armor, Scimitar, Backpack (36 @ 42.5 lbs), Bedroll, Belt pouch (3 @ 3.3 lbs), Blanket, winter, Candle (10), Flint and steel, Grappling hook, Nude angel, Pot, Rope, Soap, Spell component pouch, Torch (10), Trail rations (5), Waterskin, 53 GP, 5 SP, 7 CP
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 1d6 (3/day) (DC 8) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
A cleric from Paradicia. On a quest to find the location of the missing children of Burland.